AI Insights · Timothy · January 2022
Top 5 Boxing Games Performance in Latvia Q4 2021
Analyzing the performance of the top 5 boxing games on a unified platform in Latvia for Q4 2021, highlighting trends in weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 boxing games on a unified platform in Latvia showed varied performance in terms of weekly downloads and revenue. Below is a detailed analysis based on Sensor Tower data.
Boxing Star: Real Boxing Fight from THUMBAGE experienced fluctuating weekly downloads, peaking at 44 in mid-October and ending the quarter with a stable 43 downloads. The weekly revenue saw a notable increase early in the quarter, reaching a high of $74 in the week of October 11, and then fluctuated, closing the year at $18.
Real Boxing 2 by Vivid Games S.A. demonstrated significant growth in weekly downloads, peaking at 145 in mid-December. The weekly revenue also showed an upward trend, reaching $59 in the week of December 13 and ending the quarter with $50.
Real Boxing: KO Fight Club, another title from Vivid Games S.A., maintained stable weekly download numbers, peaking at 36 in early October and ending the quarter with 22 downloads. The weekly revenue remained relatively steady, fluctuating between $12 and $34 throughout the quarter.
EA SPORTS™ UFC® from Electronic Arts saw a substantial increase in weekly downloads, peaking at 106 in mid-October and ending the quarter with 104 downloads. The weekly revenue remained consistent, averaging around $14 to $15 throughout the quarter.
Finally, Punch Club by tinyBuild LLC had a stable weekly revenue, peaking at $24 in mid-December. However, there were no recorded weekly downloads during the quarter.
Overall, these top boxing games showed varied performance metrics in Latvia for Q4 2021. For more detailed insights and data, visit Sensor Tower.